********************
SUPERHEROES UT v0.70
********************

Author:			Greg "Overload"
E-mail:			OverloadUT@hotmail.com
Homepage:		http://hoka.ntworks.org/unreal
Version:		0.70
Date of Release:	May 24, 2000
Online Capability?	NO.  Practice Match works fine, but LAN play has problems.

============
Known Issues
============

*Indirect Fire does NOT work with the shock rifle's secondary fire


=================================
SuperHeroesUT, quick and painless
================================= 

1. ALL SuperHeroes take 1/2 damage from weapons, making the player rely more on his/her powers.
2. There are THREE kinds of superpowers: 
	-Active, 
	-Passive, 
	-Special, 
3. Bind a key to "Mutate SuperHeroes UseActive" to use your Active Power. 
4. Active Powers all have to recharge after each use. 
5. Passive Powers happen automatically. You don't need to activate them. 
6. Special Powers modify your normal weapon attributes. You don't need to activate them either. 
7. See the bind list below to see what you must bind. 

=======================
How do I use my powers?
=======================
 
There are three kinds of superpowers in SuperHeroesUT: Active, Passive, and Special. 

Active Powers 

These are powers that must be activated to be used. To activate your powers, you must have a key bound to the command "use active". Do this by going to the console (hit the tilde key, ~, to do it), and typing the following: 

set input [key] Mutate SuperHeroes UseActive 

where [key] is whatever keyboard key (or mouse button, should you desire) you want to use for your Active Power. Once you fire an Active Power, it takes a certain amount of time to recharge. On the left side of the screen there will be three icons, denoting what your powers are. The top icon represents your Active Power. The number next to it is the time left until you can use your Active Power again. If it is not zero, you cannot use your active power. Once it decrements to zero, you can use it again. Different powers have different recharge times. Note: This feature not yet implemented 

Passive Powers 

Passive Powers are always on, no matter what. You don't have to do anything for them to be in effect; they just occur naturally. The only exception is Boot to the Head, which activates automatically when you touch someone. 

Special Powers 

Special Powers modify your normal weapons functionality -- how fast you fire, how much ammo you consume, how much damage you do, etc. Like Passive Powers, Specials require no intervention on your part to be in effect. 

=================================
THE KEY BINDINGS *VERY IMPORTANT*
=================================

Type these in the console.. the example I'll use makes the six keys above the arrow keys change your powers.  You can change these if you wish.

Set Input Insert   Mutate SuperHeroes ActiveNext
Set Input Delete   Mutate SuperHeroes ActivePrev
Set Input Home     Mutate SuperHeroes PassiveNext
Set Input End      Mutate SuperHeroes PassivePrev
Set Input PageUp   Mutate SuperHeroes SpecialNext
Set Input PageDown Mutate SuperHeroes SpecialPrev

===========
LEGAL STUFF
===========

Just play the mod, okay?  Don't copy it and call it yours, don't sell it, don't abuse it.



Copyright ?Random-task 2000